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Devlog
Authentication
June 09, 2026
by
cptEmber
#devlog
Now you can credit your phoney baloney purchases to an account that might get deleted on a whim. Know that if you click the button that sends us imaginary money, the credit on your account might get d...
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Audio, Corvettes, hybrid roles for smaller crews
May 13, 2026
by
cptEmber
#devlog
Added Roles: Sapper, Voyager, and Diplomat so smaller crews of ~3 people can fly effectively. (untested) Added a smaller Corvette class ship to accommodate smaller parties. Added a sound engine for pl...
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Optimization
May 07, 2026
by
cptEmber
I want to be able to leave the servers online so people can try my game out, so I took some optimization passes. Spatial partitioning for sensors, lock invalidation, and collision. Fighter was reworke...
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Storyteller/Authoring changes
April 29, 2026
by
cptEmber
#devlog, #pun
I feel like they are growing together, the differentiation is comms handling, live updates, and simulation. I guess thats a lot. That's way more now that I type it. Well, now you can issue orders and...
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Sticky Note changelog.
April 23, 2026
by
cptEmber
#patch notes, #devlog
Okay, I have... too many sticky notes on my desk. I am gonna type them up here so I can throw them away. I had a kanban going across the tv underneath the top tier of my standing desk arrangement, and...
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Mobile interface, NPC's, Authoring tools, GM mode
April 21, 2026
by
cptEmber
#update, #roleplay
Added a ton, and I keep on adding a ton. I should do these more often to keep track of things. NPC's I simplified down to a basic kinda Verb system. I realized I was getting lost in the sauce, simulat...
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Collision Fixes
April 05, 2026
by
cptEmber
#devlog
So I added collision, and then I was trying to add a tractor beam. Collisions, you got circles, you find the collision normal or the angle between, and you compare the mass and the velocity, and you e...
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