Optimization
ShieldsUp » Devlog
I want to be able to leave the servers online so people can try my game out, so I took some optimization passes. Spatial partitioning for sensors, lock invalidation, and collision. Fighter was reworked to be Auxiliary with a complete rewrite to its code. Characters should be able to return to the lobby now, and join in flight. Now an all new feature: winning and losing! One of the biggest performance gains was only writing the rows of stuff positions, when it moves. Rather than, rewriting the position of everything every tick. Docking for rearm, resupply, repair.
Files
shields-up-html.zip Play in browser
Version 45 73 days ago
ShieldsUp
Fly a spaceship with friends!
| Status | Released |
| Author | cptEmber |
| Tags | Co-op, party-game |
| Languages | English |
More posts
- Authentication39 days ago
- Audio, Corvettes, hybrid roles for smaller crews66 days ago
- Storyteller/Authoring changes80 days ago
- Sticky Note changelog.86 days ago
- Mobile interface, NPC's, Authoring tools, GM mode88 days ago
- Collision FixesApr 05, 2026
Leave a comment
Log in with itch.io to leave a comment.